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Bloodwych amiga
Bloodwych amiga





bloodwych amiga bloodwych amiga

The source code can be compiled using DevPac 3.18 on the Amiga, or a suitable emulator such as FS-UAE. The final source (marked "data") also replaces a large number of data blocks (e.g. The second source (marked "relabelled") has had additional labels added to it through Excel VBA macros

#Bloodwych amiga manual

The first source is based on the original ReSeoure with manual labelling and adjustments made. BW_# relabelled_data.asm / BEXT#_relabelled_data.asm.BW_# relabelled.asm / BEXT#_relabelled.asm.For both Bloodwych (BW) and the Extended Levels (BEXT) there are three versions of the Source Code included:Īlthough the original ReSource (.rs) files are included here, the source has had manual fixes applied to it since, and further changes to assist the readability of the code are stored via an included Excel spreadsheet, The main code has been produced using the Amiga ReSource software and at its rawest compiles back to its original form. This fondly remembered game bought a lot of joy to its fans, in no small part due to its multiplayer gameplay, and it's the intention of this project to help those fans rekindle their love for the game.īy producing this Reverse Engineered code, it might be used for new maps, an enhanced version, or remakes or ports for modern platforms. This project is an attempt to rebuild the source code of the classic Amiga and Atari ST RPG "Bloodwych" by Anthony Taglioni and Pete James.







Bloodwych amiga